I’ve just made something using a mixture of Limelight, OpenStreetMap, UIkit, and some other gubbins.
It’s working for me on all the devices I’ve tried, but before I develop it more (which is going to take a lot of time) I want to check I’ve not missed anything.
I know the calendar takes a while to load, as it pulls from Google, but for me everything else is loading pretty quick. Bearing in mind what is being loaded (loads!).
Oh, and it’s really devices I’m more concerned with, over browsers. Cus as we know, no normal people use Firefox ;-)
It was, but I’m slowly running them all out of town.
And on the page speed, ya, it’s not fast. But I kinda expected that. It’s got so many moving parts, and and pulls in content from so many different places, it was never going to be too zippy.
Thankfully, it’s my own site, so no client will be shouting at me :-)
I don’t have much control how the map scrolls when a marker pops up. I will have a look if I can adjust anything there.
Currently, everything inside a launcher will be wrapped inside a link. The button contains a links it side it’s content. Yes, I will add a setting so you’re able to place a button inside a launcher.
Tested it with both a standard iPad (landscape orientation) and iPhone SE (both with the Safari, Chrome and Firefox browser - all the same). Functionality works, but on both devices the map scrolls to the top of the screen, such that the magnification buttons of the map overlay the menu bar.
The position of the bus stop on the map on the iPad looks good, on the iPhone SE it seems to be crammed to the bottom.
I checked it in Chrome, Edge and Firefox on my Windows 10 Surface (landscape and portrait) - it looked and worked great in all. And, it was plenty fast for me (I’m in the foothills of north Georgia, USA).