So being that I use SVG stacks that always have a size setting (Blueprint SVG mostly), and almost never would need to use an SVG outside of RW, can I safely click the remove size option in Nucleo?
EDIT: To answer this, for future reference, I’ve just tested and yes, when using BP SVG you need to remove the sizes from the SVG in Nucleo for the size options in the stack to work. So if using BP SVG, it’s a good option I’d say.
No. It depends on the SVG and what you are trying to do. I would ignore it until you see you have an issue such as adding an SVG as a hero BG and then seeing a small icon sized SVG instead of a hero sized SVG.
It would be handy if the Copy SVG settings in the Preferences, could be chosen while copying via the context menu because this function is very SVG or use specific. My SVG library is a mix of both types of SVGs.
I did at one point begin a conversation with a developer to create an SVG edit App that would do this kind of stuff on 1 SVG. The idea was to be able to also remove classes or add new classes based on colours set colours, replace width and height with ratio preserve, etc… It never came to much but I still think there would be a use for such an SVG editor. I think I will send a feature request into Nucleo.
Yeah I know. Generally, this is where many apps fail to capitalise on providing a valuable work flow solution. Image optimisers are a great example of this because they usually just optimise an image. So you often have to open that image in an editor to resize before you optimise which involves an extra save and degrading of the image. So a better Optimiser is one that also resizes such as JPEGmini. Also image optimisers should be able to create multiple resized versions of an image in one go.
In the case of Nucleo, there is an opportunity to provide the full work flow from selecting an image in a browser to pasting the final lean SVG code into a Source stack. Otherwise you have to copy the code, paste into an editor, edit, remove the pre <svg> bit, remove the width & height, add preserve, remove classes, change colours, etc. and then save.
I don’t think that Retrobatch can manipulate SVGs in the way I mentioned in my dream. Retrobatch looks a bit like a commercial version of XnConvert from my quick scan of what it offers.
@habitualshaker Nucleo looks fantastic. I notice that the price is $99 for an individual. I’m not quickly finding any text describing the difference between using the free vs $99 version. Do you know the difference?
Got it. So what happens with their icons? After 30 days they disappear? Or you can’t export them? Or something else?
I’m not really that interested in paying for their icons as I have the pro version of Font Awesome 5 that I can import. But I am curious about how Nucleo handles their native icons if you don’t buy them.
I meant specifically the info about where the file was downloaded from which macOS adds in and deeply embeds in the file. I.e. extended attributes (xattrs) for macOS El Capitan and above.