Other than building a freebie project for Template repo using paysnap at the start of lockdown I’ve not had too much experience with it. I did work out it was pretty good when making that freebie project, but until you use something for one of your own projects you never really get a proper feel for it.
Today I had the need to fire up a quick store for a client to sell half a dozen products, so figured it was time to give it a proper try. And it’s really bloody good.
There were a few other “oh, I really need Paysnap to do this” but after a bit of reading the manual I soon realised a solution was baked in. In short, Paysnap is a really well rounded solution for a small online store.
Thanks Rob. I’m presently building it out into what is becoming a pretty well featured “drag-n-drop” project, so far for Foundry and UIkit, soon for Source too. The idea is users can simple add the entire project to their own site and have a fully functioning Paysnap powered store all setup and ready to accept product.
@yabdab I’m stuck on one area of the new project and have sent you a support request to see if you have any ideas.
Can’t comment on digital downloads, don’t think so, but @yabdab is the man to answer that one. As for EU compliance… You mean SCA? In testing, I put through a few real transactions (using Stripe Live keys) and I got no non-compliant warnings, so I’m gonna say it’s good to go.
@Bazza - Paysnap does not handle digital downloads ( but Cartloom does ). Stripe and PayPal handle all the SCA compliance on their end.
@steveb - The Cartloom free “Play” plan allows you to test out Cartloom service . It does not allow actual payments however. This plan has been available for many months now. To actually make money a Plus or Pro plan is required.